The Demo of Comet Force is Out Now on Steam!
Hello everyone, I have made really good progress on my new upcoming game, and I’m so happy to announce that the Demo of Comet Force is now out on Steam! It’s time to lead...
Hello everyone, I have made really good progress on my new upcoming game, and I’m so happy to announce that the Demo of Comet Force is now out on Steam! It’s time to lead...
Hello everyone! It has been a month since last devlog and I am happy to release a new major Playtest update! This will probably be the last Playtest build, as Comet Force is almost...
Hello everyone! I am very happy to release today another major update for the Comet Force Playtest! This version adds a lot of content, enhancements, and new features, as you can see in the...
Hello everyone! It has been a while since last devlog! I took some time off this summer, and it was great to rest and replenish both my motivation and energy levels. But I am...
Hello everyone, Last time, I explained how I was reworking my prototype of Comet Force. Today, I am happy to report that I made a lot of progress. So much that I am releasing...
Hello everyone! A month ago, I released a pre-alpha build for my new game Comet Force. Today, let’s talk more about about the state of this project! First, I want to thank everyone who...
Hello everyone, I hope you enjoyed discovering the new features of Destroy The Monoliths during the Endless Replayability Steam Fest! Today is time to share about the upcoming 1.3 update. In a nutshell, a...
Hello everyone! I’m happy to release today a feature update for Destroy The Monoliths! This update is all about customization and replayability, as it is released with the start of the Endless Replayability Steam...
Hello everyone! I’m happy to announce today a few exciting news! 1/ Destroy The Monoliths will be part of the upcoming Endless Replayability Steam Fest, from May 13rd to May 20th (starting 10 AM...
Hello everyone! Some weeks ago, I officially announced that I was working on a new game. I hope you enjoyed this first look! I have been refining my prototype since then. Unfortunately, I’ve also...