The Comet Force Original Soundtrack is Out!
Hello everyone! If you are a synthwave enjoyer, I am glad to announce that the full Original Soundtrack of Comet Force is now out! If you wish to support my work, you can purchase...
Hello everyone! If you are a synthwave enjoyer, I am glad to announce that the full Original Soundtrack of Comet Force is now out! If you wish to support my work, you can purchase...
Hello everyone, I am happy to announce that Comet Force is finally out today! Don’t miss the -20% launch discount that is available for the next ten days, and dive into the game to lead your own...
Hello everyone, I’m so glad to announce that Comet Force will release next month, on April 17! I have been working on this game for 18 months now, and I’m proud to finally reach...
Hello everyone! The Steam Next Fest will soon start on February 24th, and Comet Force will be in! To celebrate this event, I am happy to release a demo update, with mostly some polishing,...
Hello everyone, I hope you had a great holidays and everything is going fine during this beginning of the year. I am glad to share today some news about Comet Force. Let’s get into...
Hello everyone, I have made really good progress on my new upcoming game, and I’m so happy to announce that the Demo of Comet Force is now out on Steam! It’s time to lead...
Hello everyone, Last time, I explained how I was reworking my prototype of Comet Force. Today, I am happy to report that I made a lot of progress. So much that I am releasing...
Hello everyone, I hope you enjoyed discovering the new features of Destroy The Monoliths during the Endless Replayability Steam Fest! Today is time to share about the upcoming 1.3 update. In a nutshell, a...
Hello everyone! I’m happy to announce today a few exciting news! 1/ Destroy The Monoliths will be part of the upcoming Endless Replayability Steam Fest, from May 13rd to May 20th (starting 10 AM...
Hello everyone! Some weeks ago, I officially announced that I was working on a new game. I hope you enjoyed this first look! I have been refining my prototype since then. Unfortunately, I’ve also...