DevLog #30 – Steam Next Fest and more meta progression
Hello everyone! Skycliffs will be part of Steam Next Fest starting October 3rd! I’m glad to have my demo in this event and I can’t wait to read all your feedback to make more...
Hello everyone! Skycliffs will be part of Steam Next Fest starting October 3rd! I’m glad to have my demo in this event and I can’t wait to read all your feedback to make more...
Hello everyone! I’m releasing today v0.9.3a of Skycliffs Demo! To read the full patchnote, you can head here. But let’s review the main changes together! Classes and meta progression improvements Skycliffs has a very...
Hello everyone! I’m glad to release today v0.9.3 of Skycliffs demo! Full patch note is available here. It contains a few tweaks and bug fixes, but mostly some significant improvements to the equipment system....
Hello everyone! I’m glad to be back from my summer break and to release a new patch for Skycliffs demo! Version 0.9.2 brings a lot of polish and I hope you will enjoy it....
Hello everyone! Today I would like to share a brand new logo and artwork I made for Skycliffs! I’m very happy with the result and I feel it conveys the ambiance of the game...
Hello everyone! It has been ten days since the release of the demo of Skycliffs! First of all, thanks a lot to everyone who gave it a try and shared feedback so far! This...
Hello everyone ! Last time, I talked about free tools I use for gamedev. Today, I’d like to share another progress report for Skycliffs! There is much to say so let’s dive into it....
Hello everyone! It has been a month since the release of the new trailer for Skycliffs, so I would like to share some progress! First of all, I’m glad to announce that I am...
Hello everyone! It has been a while since last devlog and the release of the alpha version of Skycliffs. Today I am happy to release a free update to the alpha that contain many...
Hello everyone! I am very excited to release today the alpha version of Project Stasis, available for Windows, Mac and Linux! If you have been reading this devlog series for some time, you know...