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May 5, 2023

 by Florestan

 by Florestan · Published May 5, 2023

DevLog #13 – The Steam Playtest is now available!

Hello everyone, I am very happy to release today the alpha version 0.5 of Destroy The Monoliths. It has been in the works for a little while and I’m glad to finally share it...

April 21, 2023

 by Florestan

 by Florestan · Published April 21, 2023

DevLog #12 – Better balancing and brand new maps!

Hello everyone! I released alpha v0.4a of Destroy The Monoliths a few weeks ago and it’s time to share some more progress! First, on a personal note, I gotta mention that I started a...

March 31, 2023

 by Florestan

 by Florestan · Published March 31, 2023 · Last modified March 29, 2023

DevLog #11 – Tired of mining? Time to use easy automation!

Hello everyone! Last time, I talked about the Steam page of Destroy The Monoliths and the release of v0.4. This update had some mechanics tweaks and a lot of internal reworks to get the...

March 17, 2023

 by Florestan

 by Florestan · Published March 17, 2023

DevLog #10 – Discover the new trailer and Steam page!

Hello everyone! I hope you enjoyed my mini technical series talking about optimization (part 1 and part 2) last weeks! Meanwhile, I made really good progress with the development and I have plenty to...

March 8, 2023

 by Florestan

 by Florestan · Published March 8, 2023 · Last modified March 3, 2023

DevLog #9 – How to optimize your game made with Godot (2/2)

Hello everyone! Here comes part 2 of my devlog series on optimization. If you didn’t read part 1, start here! Part 2 – My experience with Destroy The Monoliths Let’s talk today about some...

March 5, 2023

 by Florestan

 by Florestan · Published March 5, 2023

Play Destroy The Monoliths in your Browser right now!

Hello everyone! Here is a quick post to let you know that you can now play Destroy The Monoliths in your browser! I finally added a HTML5 build to the itch.io page. You may...

March 3, 2023

 by Florestan

 by Florestan · Published March 3, 2023 · Last modified March 8, 2023

DevLog #9 – How to optimize your game made with Godot (1/2)

Hello everyone! This week, let’s put gameplay design aside and focus instead on some technical considerations. I will talk about how I optimized Destroy The Monoliths before the alpha release. Since this post is...

March 1, 2023

 by Florestan

 by Florestan · Published March 1, 2023 · Last modified February 27, 2023

DevLog #31 – Why Skycliffs development is on hold for now

Hello everyone! Let’s talk today about my first game Skycliffs. It is an action shooter roguelike with the unique hook of mixing top-down dungeon-crawling and verticality mechanics. The game has been out in Early...

February 24, 2023

 by Florestan

 by Florestan · Published February 24, 2023 · Last modified February 23, 2023

DevLog #8 – Placing more emphasis on the offense mechanics!

Hello everyone! Two weeks ago, I released version 0.2 of Destroy The Monoliths. It shifted the focus towards a more offensive vibe and I think this is the right direction for the game. Today,...

February 9, 2023

 by Florestan

 by Florestan · Published February 9, 2023

DevLog #7 – A real-time strategy tower offense game

Hello everyone! Last week I released an alpha build of my new game Destroy The Monoliths. Today, I’m happy to share an update! Version 0.2 is now available on itch.io and it comes with...

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