Demo Update for the Upcoming Next Fest!
Hello everyone! The Steam Next Fest will soon start on February 24th, and Comet Force will be in! To celebrate this event, I am happy to release a demo update, with mostly some polishing,...
Hello everyone! The Steam Next Fest will soon start on February 24th, and Comet Force will be in! To celebrate this event, I am happy to release a demo update, with mostly some polishing,...
Hello everyone, I have made really good progress on my new upcoming game, and I’m so happy to announce that the Demo of Comet Force is now out on Steam! It’s time to lead...
Hello everyone! It has been a month since last devlog and I am happy to release a new major Playtest update! This will probably be the last Playtest build, as Comet Force is almost...
Hello everyone! I am very happy to release today another major update for the Comet Force Playtest! This version adds a lot of content, enhancements, and new features, as you can see in the...
Hello everyone! It has been a while since last devlog! I took some time off this summer, and it was great to rest and replenish both my motivation and energy levels. But I am...
Hello everyone, Last time, I explained how I was reworking my prototype of Comet Force. Today, I am happy to report that I made a lot of progress. So much that I am releasing...
Hello everyone, I hope you enjoyed discovering the new features of Destroy The Monoliths during the Endless Replayability Steam Fest! Today is time to share about the upcoming 1.3 update. In a nutshell, a...
Hello everyone! I’m happy to release today a feature update for Destroy The Monoliths! This update is all about customization and replayability, as it is released with the start of the Endless Replayability Steam...
Hello everyone! Some weeks ago, I officially announced that I was working on a new game. I hope you enjoyed this first look! I have been refining my prototype since then. Unfortunately, I’ve also...
Hello everyone! I released the first post-launch content update of Destroy The Monoliths a few days ago. Today, I’m happy to share that Patch v1.1a is live. It fixes a few bugs and balance...