DevLog #5 – How we use datamaps to build levels easily
Hello everyone! Last week, we talked about our tool to quickly generate a mesh library from a tileset. Today, let’s dive deeper into how we create levels! Placing meshes by hand in a gridmap...
Hello everyone! Last week, we talked about our tool to quickly generate a mesh library from a tileset. Today, let’s dive deeper into how we create levels! Placing meshes by hand in a gridmap...
Hello everyone! Last devlog, we showed the pixel art look we get in our 3D world. Let’s talk this week about how we make our levels! In project “Stasis”, we do not have a...
Hello everyone! Last week, we talked about why we switched to 3D for project “Stasis”. Let’s now show some tricks we use in Godot to still achieve a nice pixel graphics look! Our game...
Hello everyone! It has been a while since our first devlog but we have been working hard on one core aspect of the game and it’s now working well enough to start talking about...
Hello everyone! We are happy to initiate what will hopefully become a long series of devlogs to talk about our game development process and to show you our latest work. We members of Radiant...