Tagged: gameplay mechanics

DevLog #4 – You shall not pass my powerful shield!

Hello everyone! Last time I showed a bit more the campaigns in Destroy The Monoliths. I hope you enjoyed reading about the world map, the permanent upgrades and the technology tree! This week, let’s...

DevLog #17 – One last trial to triumph of these lands

Hello everyone! Last time, we talked about an optional race challenge we added to Project “Stasis”. Today, let’s give a few more details about the endgame. We’ll keep it short however, to avoid spoiling...

DevLog #16 – Are you up for a racing challenge?

Hello everyone! After last week’s devlog on pathfinding, let’s talk today about another mechanic we added recently. In project “Stasis”, the main loop consists in fighting enemies. Sometimes, you also encounter special monoliths you...