DevLog #4 – The Comet Force Playtest is Now Live on Steam!
Hello everyone, Last time, I explained how I was reworking my prototype of Comet Force. Today, I am happy to report that I made a lot of progress. So much that I am releasing...
Hello everyone, Last time, I explained how I was reworking my prototype of Comet Force. Today, I am happy to report that I made a lot of progress. So much that I am releasing...
Hello everyone, I hope you enjoyed discovering the new features of Destroy The Monoliths during the Endless Replayability Steam Fest! Today is time to share about the upcoming 1.3 update. In a nutshell, a...
Hello everyone! I’m happy to release today a feature update for Destroy The Monoliths! This update is all about customization and replayability, as it is released with the start of the Endless Replayability Steam...
Hello everyone! Some weeks ago, I officially announced that I was working on a new game. I hope you enjoyed this first look! I have been refining my prototype since then. Unfortunately, I’ve also...
Hello everyone, The first free major content update of Destroy The Monoliths is out right now on Steam! There is also a week long deal to celebrate this release, so you can purchase the...
Hello everyone, Destroy The Monoliths is out right now on Steam! After one year or working on this project, I am very happy to share version 1.0 with you. There is 15% discount on...
Hello everyone! You guessed it with the title: it’s time to reveal the release date of Destroy The Monoliths! I’m very excited to announce that the game will be out on Steam on the...
Hello everyone! I’ve very glad to share that a Demo is finally available for my new game Destroy The Monoliths! Please head to Steam and give it a shot! I’ve been running a Playtest...
Hello everyone! It has been a month since the last Playtest update. I’ve been hard at work as well as enjoying a short summer break. I am now back and I’ve very glad to...
Hello everyone, I am very happy to release today the alpha version 0.5 of Destroy The Monoliths. It has been in the works for a little while and I’m glad to finally share it...