DevLog #24 – New features, better readability, and camera tweaks
Hello everyone ! Last time, I talked about free tools I use for gamedev. Today, I’d like to share another progress report for Skycliffs! There is much to say so let’s dive into it....
Hello everyone ! Last time, I talked about free tools I use for gamedev. Today, I’d like to share another progress report for Skycliffs! There is much to say so let’s dive into it....
Hello everyone! After last week’s post on weather events, it’s time for another devlog! Let’s get back to our more technical series on level generation and talk about pathfinding. Where should we go? In...
Hello everyone! Last week, we explained the recent changes in our game Project “Stasis” and turned it into a shooting roguelite with resource management aspects. In this game, you will explore a total of...
Hello everyone! Last week, we talked about our tool to quickly generate a mesh library from a tileset. Today, let’s dive deeper into how we create levels! Placing meshes by hand in a gridmap...
Hello everyone! Last devlog, we showed the pixel art look we get in our 3D world. Let’s talk this week about how we make our levels! In project “Stasis”, we do not have a...
Hello everyone! Last week, we talked about why we switched to 3D for project “Stasis”. Let’s now show some tricks we use in Godot to still achieve a nice pixel graphics look! Our game...
Hello everyone! It has been a while since our first devlog but we have been working hard on one core aspect of the game and it’s now working well enough to start talking about...