Tagged: level building

DevLog #15 – How to find the right path

Hello everyone! After last week’s post on weather events, it’s time for another devlog! Let’s get back to our more technical series on level generation and talk about pathfinding. Where should we go? In...

DevLog #10 – Generating happy little sky islands

Hello everyone! Last week, we explained the recent changes in our game Project “Stasis” and turned it into a shooting roguelite with resource management aspects. In this game, you will explore a total of...

DevLog #2 – A journey from 2D to 3D

Hello everyone! It has been a while since our first devlog but we have been working hard on one core aspect of the game and it’s now working well enough to start talking about...