DevLog #17 – One last trial to triumph of these lands

Hello everyone! Last time, we talked about an optional race challenge we added to Project “Stasis”. Today, let’s give a few more details about the endgame. We’ll keep it short however, to avoid spoiling...

DevLog #16 – Are you up for a racing challenge?

Hello everyone! After last week’s devlog on pathfinding, let’s talk today about another mechanic we added recently. In project “Stasis”, the main loop consists in fighting enemies. Sometimes, you also encounter special monoliths you...

DevLog #15 – How to find the right path

Hello everyone! After last week’s post on weather events, it’s time for another devlog! Let’s get back to our more technical series on level generation and talk about pathfinding. Where should we go? In...

DevLog #14 – Bad weather makes for great fight

Hello everyone! Last time, we talked about our leveling system in project “Stasis”. Today, let’s get back to the fast-paced fighting with a short post! We will present another mechanic we introduced: weather events....

DevLog #13 – Spending crystals to get more powerful

Hello everyone! Last week, we talked about the fast-paced fighting in Project “Stasis”. As your progress through the different archipelagos, you will encounter deadlier traps and stronger enemies. If you are very good at...

DevLog #12 – Shoot and smash your way among bullets

Hello everyone! Last week, we gave an overview of the core gameplay loop of “Project Stasis”. Today, let’s talk about the fast-paced aspect of the game: fighting. We will present the main mechanics, and...

DevLog #10 – Generating happy little sky islands

Hello everyone! Last week, we explained the recent changes in our game Project “Stasis” and turned it into a shooting roguelite with resource management aspects. In this game, you will explore a total of...