13 free software for your gamedev toolbox
Hello everyone! After the devlog of last week, let’s talk today about gamedev more generally. I would like to share a list of free software I use a lot in every aspect of making...
Hello everyone! After the devlog of last week, let’s talk today about gamedev more generally. I would like to share a list of free software I use a lot in every aspect of making...
Hello everyone! It has been a month since the release of the new trailer for Skycliffs, so I would like to share some progress! First of all, I’m glad to announce that I am...
Hello everyone! A few days ago, I shared about the development progress of Skycliffs that has now entered beta stage. The game changed quite a lot since the first alpha version, so I decided...
Hello everyone! Last time, I presented the content update for the Wetplains archipelago. Today, I’m glad to share that I finally reworked the last zone of the game. Which means Skycliffs is now complete...
Hello everyone! One month after the content update for Cracked lands, here we are again! Another milestone reached! The archipelago called Wetplains now has its own enemies and secrets. I also added more new...
Hello everyone! Last devlog, I shared about the content update for Lunar ridge. I’m glad to report that I’m now done with the following and third level of the game: the Cracked lands! To...
Hello everyone! It has been a while since last devlog and the release of the alpha version of Skycliffs. Today I am happy to release a free update to the alpha that contain many...
Hello everyone! I am very excited to release today the alpha version of Project Stasis, available for Windows, Mac and Linux! If you have been reading this devlog series for some time, you know...
Hello everyone! Last time, we talked about an optional race challenge we added to Project “Stasis”. Today, let’s give a few more details about the endgame. We’ll keep it short however, to avoid spoiling...
Hello everyone! After last week’s devlog on pathfinding, let’s talk today about another mechanic we added recently. In project “Stasis”, the main loop consists in fighting enemies. Sometimes, you also encounter special monoliths you...