DevLog #2 – Seek upgrades and become a lot more powerful!
Hello everyone! A few weeks ago, I released a free pre-alpha for my new game Destroy The Monoliths. First of all, thanks for the feedback, it has been very helpful to improve things and...
Hello everyone! A few weeks ago, I released a free pre-alpha for my new game Destroy The Monoliths. First of all, thanks for the feedback, it has been very helpful to improve things and...
Hello everyone ! Last time, I talked about free tools I use for gamedev. Today, I’d like to share another progress report for Skycliffs! There is much to say so let’s dive into it....
Hello everyone! Last time, we talked about an optional race challenge we added to Project “Stasis”. Today, let’s give a few more details about the endgame. We’ll keep it short however, to avoid spoiling...
Hello everyone! After last week’s devlog on pathfinding, let’s talk today about another mechanic we added recently. In project “Stasis”, the main loop consists in fighting enemies. Sometimes, you also encounter special monoliths you...
Hello everyone! Last time, we talked about our leveling system in project “Stasis”. Today, let’s get back to the fast-paced fighting with a short post! We will present another mechanic we introduced: weather events....
Hello everyone! Last week, we talked about the fast-paced fighting in Project “Stasis”. As your progress through the different archipelagos, you will encounter deadlier traps and stronger enemies. If you are very good at...
Hello everyone! Last week, we gave an overview of the core gameplay loop of “Project Stasis”. Today, let’s talk about the fast-paced aspect of the game: fighting. We will present the main mechanics, and...
Hello everyone! Last week, we talked about how we generate procedural sky islands and we got a lot of positive feedback on Reddit, so thank you for that! Today, let’s give an overview of...
Hello everyone! We talked last week about jumping in project “Stasis”. Today, let’s show another important gameplay mechanic: shooting! You will get a special gun very early in the game. It constitutes one of...
Hello everyone! Last week, we talked about how we make levels using a 2D data structure. Now, let’s dive a bit more into the different gameplay mechanics! Since we built maps with floors of...