DevLog #15 – How to find the right path

Hello everyone! After last week’s post on weather events, it’s time for another devlog! Let’s get back to our more technical series on level generation and talk about pathfinding. Where should we go? In...

DevLog #14 – Bad weather makes for great fight

Hello everyone! Last time, we talked about our leveling system in project “Stasis”. Today, let’s get back to the fast-paced fighting with a short post! We will present another mechanic we introduced: weather events....

DevLog #13 – Spending crystals to get more powerful

Hello everyone! Last week, we talked about the fast-paced fighting in Project “Stasis”. As your progress through the different archipelagos, you will encounter deadlier traps and stronger enemies. If you are very good at...

DevLog #12 – Shoot and smash your way among bullets

Hello everyone! Last week, we gave an overview of the core gameplay loop of “Project Stasis”. Today, let’s talk about the fast-paced aspect of the game: fighting. We will present the main mechanics, and...

DevLog #10 – Generating happy little sky islands

Hello everyone! Last week, we explained the recent changes in our game Project “Stasis” and turned it into a shooting roguelite with resource management aspects. In this game, you will explore a total of...

DevLog #7 – Fill the world with bullets

Hello everyone! We talked last week about jumping in project “Stasis”. Today, let’s show another important gameplay mechanic: shooting! You will get a special gun very early in the game. It constitutes one of...