DevLog #9 – Narrowing and refining scope for the better
Hello everyone! It has been a while since last devlog and the release of our tech demo. I’ve been busy with some writing projects and I also enjoyed a nice summer break. Now that...
Hello everyone! It has been a while since last devlog and the release of our tech demo. I’ve been busy with some writing projects and I also enjoyed a nice summer break. Now that...
Hello everyone! We are very happy to release today a new technical demo for version v0.2 of our game Under Stasis! It features 15-20 minutes of gameplay and is available for download for Windows,...
Hello everyone! We talked last week about jumping in project “Stasis”. Today, let’s show another important gameplay mechanic: shooting! You will get a special gun very early in the game. It constitutes one of...
Hello everyone! Last week, we talked about how we make levels using a 2D data structure. Now, let’s dive a bit more into the different gameplay mechanics! Since we built maps with floors of...
Hello everyone! Last week, we talked about our tool to quickly generate a mesh library from a tileset. Today, let’s dive deeper into how we create levels! Placing meshes by hand in a gridmap...
Hello everyone! Last devlog, we showed the pixel art look we get in our 3D world. Let’s talk this week about how we make our levels! In project “Stasis”, we do not have a...
Hello everyone! Last week, we talked about why we switched to 3D for project “Stasis”. Let’s now show some tricks we use in Godot to still achieve a nice pixel graphics look! Our game...
Hello everyone! It has been a while since our first devlog but we have been working hard on one core aspect of the game and it’s now working well enough to start talking about...
Hello everyone! We are happy to initiate what will hopefully become a long series of devlogs to talk about our game development process and to show you our latest work. We members of Radiant...