DevLog #20 – Cactuses are not your best friends – v0.7
Hello everyone! Last devlog, I shared about the content update for Lunar ridge. I’m glad to report that I’m now done with the following and third level of the game: the Cracked lands! To...
Hello everyone! Last devlog, I shared about the content update for Lunar ridge. I’m glad to report that I’m now done with the following and third level of the game: the Cracked lands! To...
Hello everyone! It has been a while since last devlog and the release of the alpha version of Skycliffs. Today I am happy to release a free update to the alpha that contain many...
Hello everyone! I am very excited to release today the alpha version of Project Stasis, available for Windows, Mac and Linux! If you have been reading this devlog series for some time, you know...
Hello everyone! Last time, we talked about an optional race challenge we added to Project “Stasis”. Today, let’s give a few more details about the endgame. We’ll keep it short however, to avoid spoiling...
Hello everyone! After last week’s devlog on pathfinding, let’s talk today about another mechanic we added recently. In project “Stasis”, the main loop consists in fighting enemies. Sometimes, you also encounter special monoliths you...
Hello everyone! After last week’s post on weather events, it’s time for another devlog! Let’s get back to our more technical series on level generation and talk about pathfinding. Where should we go? In...
Hello everyone! Last time, we talked about our leveling system in project “Stasis”. Today, let’s get back to the fast-paced fighting with a short post! We will present another mechanic we introduced: weather events....
Hello everyone! Last week, we talked about the fast-paced fighting in Project “Stasis”. As your progress through the different archipelagos, you will encounter deadlier traps and stronger enemies. If you are very good at...
Hello everyone! Last week, we gave an overview of the core gameplay loop of “Project Stasis”. Today, let’s talk about the fast-paced aspect of the game: fighting. We will present the main mechanics, and...
Hello everyone! Last week, we talked about how we generate procedural sky islands and we got a lot of positive feedback on Reddit, so thank you for that! Today, let’s give an overview of...